Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-17 | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | |
2021-07-29 | Reverse unused audio functions from mobile | Sergeanur | |
2021-06-24 | Use bool8 in audio code | Sergeanur | |
2020-10-25 | Remove redundant includes | Sergeanur | |
2020-10-25 | Possible fix of linux build | Sergeanur | |
2020-10-25 | DMAudio fixes | Sergeanur | |
2020-10-22 | Police Radio fixes | Sergeanur | |
2020-10-18 | Fixes and style changes from miami | erorcun | |
2020-10-11 | Some unicode funcs belong to Font.cpp + small fix | Sergeanur | |
2020-08-20 | Fix cAudioScriptObject | Sergeanur | |
2020-06-29 | Merge branch 'master' into ps2menu | Fire_Head | |
2020-06-28 | mips overdose | Fire-Head | |
2020-06-08 | IsMissionAudioSamplePlaying (from VC) | Sergeanur | |
2020-05-16 | Move sound processors to AudioLogic.cpp, plus small fixes | Sergeanur | |
2020-05-11 | Linux build support | eray orçunus | |
2020-05-04 | fix typo | Fire-Head | |
2020-05-04 | oal upd | Fire-Head | |
2020-04-17 | Remove patches | Sergeanur | |
2020-04-17 | rem refs | Fire-Head | |
2020-02-07 | cMusicManager | Sergeanur | |
2020-01-25 | audio stuff | Sergeanur | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | |||
2019-10-26 | audio7 | Filip Gawin | |
2019-08-27 | Audio fixes | Filip Gawin | |
2019-08-27 | Cleanup | Filip Gawin | |
2019-08-27 | Cleanup | Filip Gawin | |
2019-08-15 | Merge branch 'master' into master | Fire_Head | |
2019-08-15 | CParticleObject done, cDMAudio done | Fire-Head | |
2019-08-03 | RunningScript, part 4, plus some fixes | Nikolay Korolev | |
2019-07-14 | started making frontend accurate to game | aap | |
2019-07-12 | more CWanted; added CEventList | aap | |
2019-07-09 | more CVehicle | aap | |
2019-07-08 | more CAutomobile | aap | |
2019-07-04 | Script stuff + bug fixes | Nikolay Korolev | |
2019-07-03 | Update Frontend. | _AG | |
2019-07-02 | Revert "Implemented frontend inputs." | aap | |
2019-07-02 | Implemented frontend inputs. | _AG | |
Fixed #66 and few other stuff. | |||
2019-06-30 | PlayBackThisFrameInterpolation and all it required... | Nikolay Korolev | |
2019-06-29 | miscellaneous, mostly world related | aap | |
2019-06-26 | Fixed merge errors | Nikolay Korolev | |
2019-06-25 | More replay stuff | Nikolay Korolev | |
2019-06-20 | Big CPed update | eray orçunus | |
Signed-off-by: eray orçunus <erayorcunus@gmail.com> | |||
2019-06-17 | got rid of upper case types | aap | |
2019-06-12 | RE more stuff from COnscreenTimer | Filip Gawin | |
2019-06-02 | skeleton updated, windows specific stuff added | Fire-Head | |
2019-05-31 | rw skeleton | Fire-Head | |
2019-05-31 | more high level functions | aap | |
2019-05-29 | Updates, CTimer started | Fire-Head | |
2019-05-19 | CPhysical almost done | aap | |
2019-05-18 | more work on CPhysical | aap | |