index
:
re3.git
lcs
master
miami
GTA III and Vice City reverse engineered source code
Rafael Marcalo
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
audio
/
sampman.h
Age
Commit message (
Expand
)
Author
2021-09-02
Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSp...
Sergeanur
2021-08-29
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-12
Put more things under ifdef
Sergeanur
2021-08-12
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-07-15
Make PS2 VB files work together with PC audio files
Sergeanur
2021-06-27
Revert "Use PS2-y global names on SampMan"
erorcun
2021-06-27
Use PS2-y global names on SampMan
erorcun
2021-06-24
Make sampman stream functions default to stream 0
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-01-17
Includes overhaul, fix some compiler warnings
erorcun
2021-01-07
Make opus available alongside other formats
Sergeanur
2020-10-27
OpenAL channels now use their own sound buffers
Sergeanur
2020-10-18
Fixes and style changes from miami
erorcun
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
2020-07-29
Merge pull request #587 from Sergeanur/opus
Sergeanur
2020-07-23
Add ps2 audio paths
Sergeanur
2020-06-06
ps2 audio banks
Sergeanur
2020-05-24
Merge branch 'master' into opus
Sergeanur
2020-05-24
Fix OAL crash
Sergeanur
2020-05-22
opus support
Sergeanur
2020-05-04
oal upd
Fire-Head
2020-04-23
ps2 particles, sampman oal started
Fire-Head
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-16
Removed refs from sampman
Fire-Head
2020-02-02
Audio, use of enums and true/false
Sergeanur
2019-10-27
Implement PreloadMissionAudio + small fixes
Filip Gawin
2019-08-03
sampman cosmetic fix
Fire-Head
2019-08-02
sampman done
Fire-Head