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2021-09-02PS2 mission audio lengthSergeanur
2021-09-02Audio: PS2 cAudioManager::ServicePoliceRadioChannelSergeanur
2021-09-02Ped comments fixesSergeanur
2021-09-02Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ↵Sergeanur
ProcessSpecial from PS2
2021-09-01Audio: PS2 mission audioSergeanur
2021-09-01Audio: PS2 pager codeSergeanur
2021-09-01Audio: some PS2 codeSergeanur
2021-08-30Audio: ps2 code ifdefSergeanur
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur
2021-08-26Fix acceleration sound on exiting the vehicleSergeanur
2021-08-25Refactor cPedCommentsSergeanur
2021-08-25Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur
2021-08-24Audio: fix PS2 ifdefsSergeanur
2021-08-24Audio enhancements:Sergeanur
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
2021-08-23Make ped comments update position and volumeSergeanur
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵Sergeanur
vision)
2021-08-20A few small audio changesSergeanur
2021-08-20Audio refactoring:Sergeanur
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
2021-08-18Audio: ifdef more things that aren't on ps2Sergeanur
2021-08-18Fix acceleration sound playing when exiting the vehicleSergeanur
2021-08-18One more type fixSergeanur
2021-08-18More type fixes in audioSergeanur
2021-08-17Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur
2021-08-17Remove FIX_BUGS that wasn't neededSergeanur
2021-08-16Fix ped comments playing at full volume behind the wallSergeanur
2021-08-16Remove not needed entry from configSergeanur
2021-08-16Make UpdateReflections a bit more binary exact + small code changes to sync ↵Sergeanur
with miami
2021-08-15Fix ifdef for audio reflection membersSergeanur
2021-08-15Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵Sergeanur
rename Sound Intensity
2021-08-12Sync fixes from miamiSergeanur
2021-08-12Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur
2021-08-12Rename unused audio memberSergeanur
2021-08-12Fix sampman_nullSergeanur
2021-08-12Put more things under ifdefSergeanur
2021-08-12Add define to enable/disable external 3d audio simulationSergeanur
2021-08-11Fix unset emitting volume for sawmillSergeanur
2021-08-11Fix unset emitting volume for moan soundSergeanur
2021-07-31Fix radio scroll when player controls disablederorcun
2021-07-29Reverse unused audio functions from mobileSergeanur
2021-07-28Fix commentsSergeanur
2021-07-27One more type fixSergeanur
2021-07-27Type fixSergeanur
2021-07-27cAudioManager::GetCollisionOneShotRatio cleanupSergeanur
2021-07-26FixSergeanur
2021-07-26Audio changes:Sergeanur
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
2021-07-15Make PS2 VB files work together with PC audio filesSergeanur
2021-07-11fix the fix (and another fix)withmorten
2021-07-11tiny diff fixeswithmorten
2021-07-10Merge/sync fixes after threaded audioerorcun
2021-07-10Remove waiting for stream closure in multi-thread audioerorcun