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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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World.cpp
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Author
2021-06-24
Use bool8 in audio code
Sergeanur
2021-06-24
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
2021-02-03
Merge pull request #1001 from Sergeanur/animNames
Sergeanur
2021-01-28
Use previous naming & fix LineOfSightSectorList too
erorcun
2021-01-28
Fix some Collision NaN/inf's
erorcun
2021-01-26
Use original animation names from VCS
Sergeanur
2021-01-17
Includes overhaul, fix some compiler warnings
erorcun
2021-01-01
small CWorld fixes
Sergeanur
2020-12-31
remove superfluous CWorld::
aap
2020-12-31
mult -> div
aap
2020-12-29
Reorder CEntity functions into their original order
Sergeanur
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions m...
Sergeanur
2020-12-17
Fix
erorcun
2020-12-09
Merge pull request #871 from withmorten/sized-enums
erorcun
2020-12-08
Add NUM_LEVELS
Sergeanur
2020-12-07
uint8 enums fixed
withmorten
2020-12-03
more PS2 stuff; memory movement done
aap
2020-12-01
Merge pull request #854 from Nick007J/master
aap
2020-12-01
some more GTA_VERSION
aap
2020-11-30
small garages revision + small template stuff
Nikolay Korolev
2020-11-26
start using CMemoryHeap
aap
2020-10-18
Setter for bIsStatic (became virtual in SA)
Sergeanur
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
2020-06-14
more cleanup
aap
2020-06-12
little CCam cleanup; fix in CWorld sphere test
aap
2020-05-28
fix
Nikolay Korolev
2020-05-25
small fixes
aap
2020-05-19
small fixes
aap
2020-05-12
Fix linux warnings
Filip Gawin
2020-05-06
IsStatic
Nikolay Korolev
2020-05-06
little cworld bugfix
aap
2020-05-05
merged master
aap
2020-05-05
More use of GetModelIndex
Sergeanur
2020-05-05
implemented most of streamed collisions and big buildings
aap
2020-05-05
SetPosition, final part
Sergeanur
2020-05-03
implemented most of vice city path system
aap
2020-05-02
SetPosition, part 1
Sergeanur
2020-04-30
Adding getters and setters for type and status
Sergeanur
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-18
replays bug fix
Nikolay Korolev
2020-04-17
Remove patches
Sergeanur
2020-04-17
Fix CWorld::FindObjectsOfTypeInRangeSectorList bug
saml1er
2020-04-17
Apply clang format to CWorld
saml1er
2020-04-17
CWorld fixes
saml1er
2020-04-17
More CWorld fixes
saml1er
2020-04-17
Fix CWorld::RepositionOneObject bugs
saml1er
2020-04-17
CWorld complete
saml1er
2020-04-17
Merge branch 'master' into world
saml1er
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