blob: e52a623e6d8311d3b1a41e7c2a021753268debaa (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#pragma once
class CVehicle;
enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
class CRecordDataForChase
{
public:
static uint8 &Status;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
static void StartChaseScene(float);
static void CleanUpChaseScene();
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
static void Init(void);
};
class CRecordDataForGame
{
public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
};
|