summaryrefslogtreecommitdiff
path: root/src/control/Script.h
blob: 7b62a1b0e12d0eecc7f0d3b6443c3bab0e7c45cb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
#pragma once
#include "Ped.h"
#include "Object.h"
#include "Sprite2d.h"
#include "Vehicle.h"

struct CScriptRectangle 
{
	bool m_bIsUsed;
	bool m_bIsAntialiased;
	uint16 m_wTextureId;
	CRect m_sRect;
	CRGBA m_sColor;
};

struct CTextLine 
{
	float m_fScaleX;
	float m_fScaleY;
	CRGBA m_sColor;
	bool m_bJustify;
	bool m_bCentered;
	bool m_bBackground;
	bool m_bBackgroundOnly;
	float m_fWrapX;
	float m_fCenterSize;
	CRGBA m_sBackgroundColor;
	bool m_bTextProportional;
	int32 field_29;
	bool m_bRightJustify;
	int32 field_31;
	int32 m_nFont;
	float field_36;
	float field_40;
	wchar m_awText[500];
};

struct CRunningScript
{
	CRunningScript *next;
	CRunningScript *prev;
	uint8 m_abScriptName[8];
	uint32 m_nIp;
	uint32 m_anStack[6];
	uint16 m_nStackPointer;
	void* m_anLocalVariables[18];
	bool m_bCondResult;
	bool m_bIsMissionThread;
	bool m_bSkipWakeTime;
	uint32 m_nWakeTime;
	uint16 m_wIfOp;
	bool m_bNotFlag;
	bool m_bWBCheck;
	bool m_bWastedOrBusted;
	bool m_bMissionFlag;
};

enum {
	CLEANUP_UNUSED = 0,
	CLEANUP_CAR,
	CLEANUP_CHAR,
	CLEANUP_OBJECT
};

struct CMissionCleanupEntity
{
	uint8 type;
	int32 id;
};

enum {
	MAX_CLEANUP = 50,
	MAX_UPSIDEDOWN_CAR_CHECKS = 6,
	MAX_STUCK_CAR_CHECKS = 6
};

class CMissionCleanup
{
	CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
	uint8 m_bCount;

public:
	CMissionCleanup();

	void Init();
	CMissionCleanupEntity* FindFree();
	void AddEntityToList(int32, uint8);
	void RemoveEntityFromList(int32, uint8);
	void Process();
};

struct CUpsideDownCarCheckEntry
{
	int32 m_nVehicleIndex;
	uint32 m_nUpsideDownTimer;
};

class CUpsideDownCarCheck
{
	CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];

public:
	void Init();
};

struct CStuckCarCheckEntry
{
	int32 m_nVehicleIndex;
	CVector m_vecPos;
	int32 m_nStartTime;
	float m_fDistance;
	uint32 m_nStuckTime;
	bool m_bStuck;
};

class CStuckCarCheck
{
	CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];

public:
	void Init();
};

class CTheScripts
{
public:
	static uint8(&ScriptSpace)[160 * 1024];
	static CTextLine(&IntroTextLines)[2];
	static CScriptRectangle(&IntroRectangles)[16];
	static CSprite2d(&ScriptSprites)[16];
	static bool &DbgFlag;
	static uint32 &OnAMissionFlag;
	static CMissionCleanup &MissionCleanup;
	static CStuckCarCheck &StuckCars;
	static CUpsideDownCarCheck &UpsideDownCars;
	static int32 &StoreVehicleIndex;
	static bool &StoreVehicleWasRandom;

public:
	static bool IsPlayerOnAMission();
	static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
	static void CleanUpThisVehicle(CVehicle*);
	static void CleanUpThisPed(CPed*);
	static void CleanUpThisObject(CObject*);
};