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#include "common.h"
#include "Hud.h"
#include "PlayerPed.h"
#include "Replay.h"
#include "Text.h"
#include "User.h"
#include "Vehicle.h"
#include "World.h"
#include "Zones.h"
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
CCurrentVehicle CUserDisplay::CurrentVehicle;
CPlaceName::CPlaceName()
{
Init();
}
void
CPlaceName::Init()
{
m_pZone = nil;
m_pZone2 = nil;
m_nAdditionalTimer = 0;
}
void
CPlaceName::Process()
{
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG);
CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT);
if (navigZone == nil) m_pZone = nil;
if (defaultZone == nil) m_pZone2 = nil;
if (navigZone == m_pZone) {
if (defaultZone == m_pZone2 || m_pZone != nil) {
if (navigZone != nil || defaultZone != nil) {
if (m_nAdditionalTimer != 0)
m_nAdditionalTimer--;
} else {
m_nAdditionalTimer = 0;
m_pZone = nil;
m_pZone2 = nil;
}
} else {
m_pZone2 = defaultZone;
m_nAdditionalTimer = 250;
}
} else {
m_pZone = navigZone;
m_nAdditionalTimer = 250;
}
Display();
}
void
CPlaceName::Display()
{
wchar *text;
if (m_pZone != nil)
text = m_pZone->GetTranslatedName();
else if (m_pZone2 != nil)
text = m_pZone2->GetTranslatedName();
#ifdef FIX_BUGS
else
text = nil;
#endif
CHud::SetZoneName(text);
}
CCurrentVehicle::CCurrentVehicle()
{
Init();
}
void
CCurrentVehicle::Init()
{
m_pCurrentVehicle = nil;
}
void
CCurrentVehicle::Process()
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->InVehicle())
m_pCurrentVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle;
else
m_pCurrentVehicle = nil;
Display();
}
void
CCurrentVehicle::Display()
{
wchar *text = nil;
if (m_pCurrentVehicle != nil)
text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
CHud::SetVehicleName(text);
}
void
CUserDisplay::Init()
{
PlaceName.Init();
OnscnTimer.Init();
Pager.Init();
CurrentVehicle.Init();
}
void
CUserDisplay::Process()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
PlaceName.Process();
OnscnTimer.Process();
Pager.Process();
CurrentVehicle.Process();
}
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