summaryrefslogtreecommitdiff
path: root/src/core/re3.cpp
blob: 8bb9caee3474710ccb4575f2665b0d57ea9cbf70 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
#include <direct.h>
#include <csignal>
#include <windows.h>
#include "common.h"
#include "patcher.h"
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
#include "Automobile.h"
#include "debugmenu_public.h"

#include <vector>

std::vector<int32> usedAddresses;

void **rwengine = *(void***)0x5A10E1;

DebugMenuAPI gDebugMenuAPI;

WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }

// overload our own new/delete with GTA's functions
void *operator new(size_t sz) { return gtanew(sz); }
void operator delete(void *ptr) noexcept { gtadelete(ptr); }

#ifdef USE_PS2_RAND
unsigned __int64 myrand_seed = 1;
#else
unsigned long int myrand_seed = 1;
#endif

int
myrand(void)
{
#ifdef USE_PS2_RAND
	// Use our own implementation of rand, stolen from PS2
	myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
	return ((myrand_seed >> 32) & 0x7FFFFFFF);
#else
	// or original codewarrior rand
	myrand_seed = myrand_seed * 1103515245 + 12345;
	return((myrand_seed >> 16) & 0x7FFF);
#endif
}

void
mysrand(unsigned int seed)
{
	myrand_seed = seed;
}

int gDbgSurf;

void (*DebugMenuProcess)(void);
void (*DebugMenuRender)(void);
static void stub(void) { }

void
DebugMenuInit(void)
{
	if(DebugMenuLoad()){
		DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
		DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
	}
	if(DebugMenuProcess == nil || DebugMenuRender == nil){
		DebugMenuProcess = stub;
		DebugMenuRender = stub;
	}

}

void WeaponCheat();
void HealthCheat();
void TankCheat();
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
void EverybodyAttacksPlayerCheat();
void WeaponsForAllCheat();
void FastTimeCheat();
void SlowTimeCheat();
void MoneyCheat();
void ArmourCheat();
void WantedLevelUpCheat();
void WantedLevelDownCheat();
void SunnyWeatherCheat();
void CloudyWeatherCheat();
void RainyWeatherCheat();
void FoggyWeatherCheat();
void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();

// needs too much stuff for now
#if 0
void
spawnCar(int id)
{
	CVector playerpos;
	CStreaming::RequestModel(id, 0);
	CStreaming::LoadAllRequestedModels(false);
	if(CStreaming::HasModelLoaded(id)){
		FindPlayerCoors(playerpos);
		int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
		if(node < 0)
			return;

		CVehicle *v;
		if(CModelInfo::IsBoatModel(id)){
//			CBoat* boat = (CBoat*)CVehicle__new(0x484);
//			boat = boat->ctor(id, 1);
//			v = (CVehicle*)(boat);
		}else{
//			CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
//			au = au->ctor(id, 1);
//			v = (CVehicle*)au;
		}
/*
		// unlock doors
		FIELD(int, v, 0x224) = 1;
		// set player owned
		FIELD(uint8, v, 0x1F7) |= 4;

		DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
		DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
		//if(id == MODELID_ESPERANTO)
		//	FIELD(uchar, v, 0x19C) = 54;

		v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
		v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
		v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
		float x = v->matrix.matrix.pos.x;
		float y = v->matrix.matrix.pos.y;
		float z = v->matrix.matrix.pos.z;
		v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
		v->matrix.matrix.pos.x += x;
		v->matrix.matrix.pos.y += y;
		v->matrix.matrix.pos.z += z;
		v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
		FIELD(int, v, 0x224) = 1;
*/
		CWorld::Add(v);
	}
}
#endif

void
FixCar(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->m_fHealth = 1000.0f;
	if(!veh->IsCar())
		return;
	((CAutomobile*)veh)->Damage.SetEngineStatus(0);
	((CAutomobile*)veh)->Fix();
}

void
DebugMenuPopulate(void)
{
	if(DebugMenuLoad()){
		static const char *weathers[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};
		DebugMenuEntry *e;
		e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
			[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
			DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
		DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);

		DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
		DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
		DebugMenuAddCmd("Cheats", "Health", HealthCheat);
		DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
		DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
		DebugMenuAddCmd("Cheats", "Tank", TankCheat);
		DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
		DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
		DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
		DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
		DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
		DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
		DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
		DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
		DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
		DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
		DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
		DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
		DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);

		DebugMenuAddCmd("Debug", "Fix Car", FixCar);
		DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
		DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
		DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
		DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);

		DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
		DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
	}
}

/*
int (*RsEventHandler_orig)(int a, int b);
int
delayedPatches10(int a, int b)
{
	DebugMenuInit();
	DebugMenuPopulate();

	return RsEventHandler_orig(a, b);
}
*/

void __declspec(naked) HeadlightsFix()
{
	static const float		fMinusOne = -1.0f;
	_asm
	{
		fld		[esp+708h-690h]
		fcomp	fMinusOne
		fnstsw	ax
		and		ah, 5
		cmp		ah, 1
		jnz		HeadlightsFix_DontLimit
		fld		fMinusOne
		fstp	[esp+708h-690h]

HeadlightsFix_DontLimit:
		fld		[esp+708h-690h]
		fabs
		fld		st
		push		0x5382F2
		retn
	}
}

const int   re3_buffsize = 1024;
static char re3_buff[re3_buffsize];

void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
	int nCode;

	strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "File: ");
	strcat_s(re3_buff, re3_buffsize, filename );
	strcat_s(re3_buff, re3_buffsize, "\n" );	

	strcat_s(re3_buff, re3_buffsize, "Line: " );
	_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
	strcat_s(re3_buff, re3_buffsize, "\n");
	
	strcat_s(re3_buff, re3_buffsize, "Function: ");
	strcat_s(re3_buff, re3_buffsize, func );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "Expression: ");
	strcat_s(re3_buff, re3_buffsize, expr);
	strcat_s(re3_buff, re3_buffsize, "\n");

	strcat_s(re3_buff, re3_buffsize, "\n" );
	strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");


	nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
		MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);

	if (nCode == IDABORT)
	{
		raise(SIGABRT);
		_exit(3);
	}

	if (nCode == IDRETRY)
	{
		__debugbreak();
		return;
	}

	if (nCode == IDIGNORE)
		return;

	abort();
}

void re3_debug(char *format, ...)
{
	va_list va;
	va_start(va, format);
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);

	printf("%s", re3_buff);
}

void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
{
	char buff[re3_buffsize *2];
	va_list va;
	va_start(va, format);
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);
	
	sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
	
	OutputDebugStringA(buff);
}

void
patch()
{
	StaticPatcher::Apply();

//	Patch<float>(0x46BC61+6, 1.0f);	// car distance
	InjectHook(0x59E460, printf, PATCH_JUMP);
	InjectHook(0x475E00, printf, PATCH_JUMP);	// _Error


	// stolen from silentpatch (sorry)
	Patch<WORD>(0x5382BF, 0x0EEB);
	InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);

//	InterceptCall(&open_script_orig, open_script, 0x438869);

//	InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
}

BOOL WINAPI
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
{
	if(reason == DLL_PROCESS_ATTACH){

		AllocConsole();
		freopen("CONIN$", "r", stdin);
		freopen("CONOUT$", "w", stdout);
		freopen("CONOUT$", "w", stderr);

		if (*(DWORD*)0x5C1E75 == 0xB85548EC)	// 1.0
			patch();
		else
			return FALSE;
	}

	return TRUE;
}