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#include "common.h"
#include "Pools.h"
#include "World.h"
#include "Dummy.h"
void *CDummy::operator new(size_t sz) throw() { return CPools::GetDummyPool()->New(); }
void CDummy::operator delete(void *p, size_t sz) throw() { CPools::GetDummyPool()->Delete((CDummy*)p); }
void
CDummy::Add(void)
{
int x, xstart, xmid, xend;
int y, ystart, ymid, yend;
CSector *s;
CPtrList *list;
CRect bounds = GetBoundRect();
xstart = CWorld::GetSectorIndexX(bounds.left);
xend = CWorld::GetSectorIndexX(bounds.right);
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
ystart = CWorld::GetSectorIndexY(bounds.top);
yend = CWorld::GetSectorIndexY(bounds.bottom);
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
assert(xstart >= 0);
assert(xend < NUMSECTORS_X);
assert(ystart >= 0);
assert(yend < NUMSECTORS_Y);
for(y = ystart; y <= yend; y++)
for(x = xstart; x <= xend; x++){
s = CWorld::GetSector(x, y);
if(x == xmid && y == ymid)
list = &s->m_lists[ENTITYLIST_DUMMIES];
else
list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
CPtrNode *node = list->InsertItem(this);
assert(node);
m_entryInfoList.InsertItem(list, node, s);
}
}
void
CDummy::Remove(void)
{
CEntryInfoNode *node, *next;
for(node = m_entryInfoList.first; node; node = next){
next = node->next;
node->list->DeleteNode(node->listnode);
m_entryInfoList.DeleteNode(node);
}
}
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