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#pragma once
#include "CutsceneObject.h"
class CCutsceneHead : public CCutsceneObject
{
public:
RwFrame *m_pHeadNode;
CCutsceneHead(CObject *obj);
void CreateRwObject(void);
void DeleteRwObject(void);
void ProcessControl(void);
void Render(void);
void PlayAnimation(const char *animName);
};
static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
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