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enum {
EFFECT_LIGHT,
EFFECT_PARTICLE,
EFFECT_ATTRACTOR
};
class C2dEffect
{
public:
struct Light {
float dist;
float outerRange;
float size;
float innerRange;
uint8 flash;
uint8 roadReflection;
uint8 flareType;
uint8 shadowIntensity;
uint8 flags;
RwTexture *corona;
RwTexture *shadow;
};
struct Particle {
int particleType;
CVector dir;
float scale;
};
struct Attractor {
CVector dir;
uint8 flags;
uint8 probability;
};
CVector pos;
CRGBA col;
uint8 type;
union {
Light light;
Particle particle;
Attractor attractor;
};
C2dEffect(void) {}
void Shutdown(void){
if(type == 0){ // TODO: enum
if(light.corona)
RwTextureDestroy(light.corona);
if(light.shadow)
RwTextureDestroy(light.shadow);
}
}
};
static_assert(sizeof(C2dEffect) == 0x34, "C2dEffect: error");
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