blob: 66baa2d0dbfbd8e6db6c9976ef2b1da0d311f4b7 (
plain)
1
2
3
4
5
6
7
8
9
10
|
class RenderBuffer
{
public:
static int VerticesToBeStored;
static int IndicesToBeStored;
static void ClearRenderBuffer(void);
static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
static void StopStoring(void);
static void RenderStuffInBuffer(void);
};
|