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#pragma once
class CTexList
{
enum { MAX_TEXUSED = 400, };
static bool ms_nTexUsed[MAX_TEXUSED];
public:
static void Initialise();
static void Shutdown();
static RwTexture *SetTexture(int32 slot, char *name);
static int32 GetFirstFreeTexture();
static RwTexture *LoadFileNameTexture(char *name);
static void LoadGlobalTextureList();
};
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