summaryrefslogtreecommitdiff
path: root/src/render/Timecycle.h
blob: 28a0b7dda21852da99d27c2936534cb8e36994d2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
#pragma once

class CTimeCycle
{
	static int   m_nAmbientRed[NUMHOURS][NUMWEATHERS];
	static int   m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
	static int   m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
	static int   m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
	static int   m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
	static int   m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
	static int   m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
	static float m_fSunSize[NUMHOURS][NUMWEATHERS];
	static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
	static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
	static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
	static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
	static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
	static float m_fFogStart[NUMHOURS][NUMWEATHERS];
	static float m_fFarClip[NUMHOURS][NUMWEATHERS];
	static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
	static int   m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
	static int   m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
	static int   m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
	static int   m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
	static int   m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
	static int   m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
	static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
	static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
	static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
	static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS];

	static float m_fCurrentAmbientRed;
	static float m_fCurrentAmbientGreen;
	static float m_fCurrentAmbientBlue;
	static float m_fCurrentDirectionalRed;
	static float m_fCurrentDirectionalGreen;
	static float m_fCurrentDirectionalBlue;
	static int   m_nCurrentSkyTopRed;
	static int   m_nCurrentSkyTopGreen;
	static int   m_nCurrentSkyTopBlue;
	static int   m_nCurrentSkyBottomRed;
	static int   m_nCurrentSkyBottomGreen;
	static int   m_nCurrentSkyBottomBlue;
	static int   m_nCurrentSunCoreRed;
	static int   m_nCurrentSunCoreGreen;
	static int   m_nCurrentSunCoreBlue;
	static int   m_nCurrentSunCoronaRed;
	static int   m_nCurrentSunCoronaGreen;
	static int   m_nCurrentSunCoronaBlue;
	static float m_fCurrentSunSize;
	static float m_fCurrentSpriteSize;
	static float m_fCurrentSpriteBrightness;
	static int   m_nCurrentShadowStrength;
	static int   m_nCurrentLightShadowStrength;
	static int   m_nCurrentTreeShadowStrength;
	static float m_fCurrentFogStart;
	static float m_fCurrentFarClip;
	static float m_fCurrentLightsOnGroundBrightness;
	static int   m_nCurrentLowCloudsRed;
	static int   m_nCurrentLowCloudsGreen;
	static int   m_nCurrentLowCloudsBlue;
	static int   m_nCurrentFluffyCloudsTopRed;
	static int   m_nCurrentFluffyCloudsTopGreen;
	static int   m_nCurrentFluffyCloudsTopBlue;
	static int   m_nCurrentFluffyCloudsBottomRed;
	static int   m_nCurrentFluffyCloudsBottomGreen;
	static int   m_nCurrentFluffyCloudsBottomBlue;
	static float m_fCurrentBlurRed;
	static float m_fCurrentBlurGreen;
	static float m_fCurrentBlurBlue;
	static float m_fCurrentBlurAlpha;
	static int   m_nCurrentFogColourRed;
	static int   m_nCurrentFogColourGreen;
	static int   m_nCurrentFogColourBlue;

	static int   m_FogReduction;

public:
	static int   m_CurrentStoredValue;
	static CVector m_VectorToSun[16];
	static float m_fShadowFrontX[16];
	static float m_fShadowFrontY[16];
	static float m_fShadowSideX[16];
	static float m_fShadowSideY[16];
	static float m_fShadowDisplacementX[16];
	static float m_fShadowDisplacementY[16];

	static float GetAmbientRed(void) { return m_fCurrentAmbientRed; }
	static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; }
	static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; }
	static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
	static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
	static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
	static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
	static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
	static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
	static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
	static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
	static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
	static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
	static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
	static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
	static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
	static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
	static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
	static float GetSunSize(void) { return m_fCurrentSunSize; }
	static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
	static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
	static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
	static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
	static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
	static float GetFarClip(void) { return m_fCurrentFarClip; }
	static float GetFogStart(void) { return m_fCurrentFogStart; }

	static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
	static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
	static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
	static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
	static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
	static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
	static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
	static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
	static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
	static int GetFogRed(void) { return m_nCurrentFogColourRed; }
	static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
	static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
	static int GetFogReduction(void) { return m_FogReduction; }

	static void Initialise(void);
	static void Update(void);
	static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
	static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
	static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
	static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; }
	static float GetShadowSideY(void) { return m_fShadowSideY[m_CurrentStoredValue]; }
	static float GetShadowDisplacementX(void) { return m_fShadowDisplacementX[m_CurrentStoredValue]; }
	static float GetShadowDisplacementY(void) { return m_fShadowDisplacementY[m_CurrentStoredValue]; }
};