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#pragma once
#include "Vehicle.h"
// some miami bike leftovers
enum eBikeNodes {
BIKE_NODE_NONE,
BIKE_CHASSIS,
BIKE_FORKS_FRONT,
BIKE_FORKS_REAR,
BIKE_WHEEL_FRONT,
BIKE_WHEEL_REAR,
BIKE_MUDGUARD,
BIKE_HANDLEBARS,
BIKE_NUM_NODES
};
class CBike : public CVehicle
{
public:
RwFrame *m_aBikeNodes[BIKE_NUM_NODES]; // assuming
uint8 unk1[96];
AnimationId m_bikeSitAnimation;
uint8 unk2[180];
float m_aSuspensionSpringRatio[4];
/* copied from VC, one of the floats here is gone, assuming m_bike_unused1 */
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4];
//float m_bike_unused1;
int m_aWheelSkidmarkType[2];
bool m_aWheelSkidmarkBloody[2];
bool m_aWheelSkidmarkUnk[2];
float m_aWheelRotation[2];
float m_aWheelSpeed[2];
float m_aWheelPosition[2];
float m_aWheelBasePosition[2];
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
/**/
float m_fTraction;
};
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