diff options
author | tom-overton <tom.overton@outlook.com> | 2022-07-02 16:15:29 -0700 |
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committer | rafa_99 <raroma09@gmail.com> | 2022-07-03 01:59:52 +0100 |
commit | ad294174ced8ef458c874cca2d855f7b9d2987e0 (patch) | |
tree | c56190e40449ccea6c7fda856ccdbd1fb3e11582 /src/com | |
parent | 979e2d4c65de77b14f9819ab1eefc0ee5c16930c (diff) |
Explain that evo loops are intended with evo every level
Diffstat (limited to 'src/com')
-rw-r--r-- | src/com/sneed/pkrandom/newgui/Bundle.properties | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/com/sneed/pkrandom/newgui/Bundle.properties b/src/com/sneed/pkrandom/newgui/Bundle.properties index 459a4b5..72d7737 100644 --- a/src/com/sneed/pkrandom/newgui/Bundle.properties +++ b/src/com/sneed/pkrandom/newgui/Bundle.properties @@ -72,7 +72,7 @@ GUI.peUnchangedRadioButton.toolTipText=Don't randomize Pokemon evolutions. GUI.peUnchangedRadioButton.text=Unchanged GUI.peRandomRadioButton.toolTipText=<html>Randomize which species each Pokemon evolves into.<br />\nEvolutions will be mostly unrestricted unless you check some boxes to the right, but the EXP curves of the Pokemon must match. GUI.peRandomRadioButton.text=Random -GUI.peRandomEveryLevelRadioButton.toolTipText=<html>Randomize which species each Pokemon evolves into while forcing them to evolve every single level.<br />All existing evolutions for a given Pokemon will be removed and replaced with a single Level 1 evolution.<br />Evolutions will be mostly unrestricted unless you check some boxes to the right, but the EXP curves of the Pokemon must match. +GUI.peRandomEveryLevelRadioButton.toolTipText=<html>Randomize which species each Pokemon evolves into while forcing them to evolve every single level.<br />All existing evolutions for a given Pokemon will be removed and replaced with a single Level 1 evolution.<br />Evolutions will be mostly unrestricted unless you check some boxes to the right, but the EXP curves of the Pokemon must match.<br />Evolution "loops" are expected and intended with this setting. GUI.peRandomEveryLevelRadioButton.text=Random Every Level GUI.peSimilarStrengthCheckBox.toolTipText=<html>When this is checked, random evolutions will prefer Pokemon with a similar BST to the original evolution target.<br />Has less precedence than all other modifiers below, so it may not always be strictly enforced. GUI.peSimilarStrengthCheckBox.text=Similar Strength |