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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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src
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audio
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AudioCollision.cpp
Age
Commit message (
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Author
2021-08-29
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-25
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-17
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-15
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-12
Put more things under ifdef
Sergeanur
2021-07-27
cAudioManager::GetCollisionOneShotRatio cleanup
Sergeanur
2021-07-26
Audio changes:
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
2020-05-26
eSurfaceType
aap
2020-05-07
Fix looping collision sound
Sergeanur
2020-05-07
Fix GetDistanceSquared
Sergeanur
2020-05-07
Fixed arguments for sound collisions
Sergeanur
2020-04-28
Changing prefixes for some audio fields
Sergeanur
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-17
Remove patches
Sergeanur
2020-04-14
Added missing audio ctors
Sergeanur
2020-04-12
Cleanup audio code
Filip Gawin
2020-04-09
normalized line endings to LF
aap
2020-04-07
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
2020-03-22
Remove all constexpr
Filip Gawin
2020-03-22
Cleanup audio code + fixes for review
Filip Gawin
2020-02-02
Audio, use of enums and true/false
Sergeanur
2020-01-25
audio stuff
Sergeanur