summaryrefslogtreecommitdiff
path: root/src/audio/AudioLogic.cpp
AgeCommit message (Expand)Author
2021-08-26Fix acceleration sound on exiting the vehicleSergeanur
2021-08-25Refactor cPedCommentsSergeanur
2021-08-25Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur
2021-08-24Audio: fix PS2 ifdefsSergeanur
2021-08-24Audio enhancements:Sergeanur
2021-08-23Make ped comments update position and volumeSergeanur
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur
2021-08-20Audio refactoring:Sergeanur
2021-08-18Audio: ifdef more things that aren't on ps2Sergeanur
2021-08-18Fix acceleration sound playing when exiting the vehicleSergeanur
2021-08-18More type fixes in audioSergeanur
2021-08-17Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur
2021-08-17Remove FIX_BUGS that wasn't neededSergeanur
2021-08-16Fix ped comments playing at full volume behind the wallSergeanur
2021-08-16Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur
2021-08-15Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur
2021-08-12Sync fixes from miamiSergeanur
2021-08-12Put more things under ifdefSergeanur
2021-08-12Add define to enable/disable external 3d audio simulationSergeanur
2021-08-11Fix unset emitting volume for sawmillSergeanur
2021-08-11Fix unset emitting volume for moan soundSergeanur
2021-07-26Audio changes:Sergeanur
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten
2021-06-27Revert "Use PS2-y global names on SampMan"erorcun
2021-06-27Use PS2-y global names on SampManerorcun
2021-06-24Fix use of enum in ped comment banks switchSergeanur
2021-06-24Add macros to set sample loop offsetsSergeanur
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur
2021-06-24This means sound should be panned right, not volumeSergeanur
2021-06-24Fix cAudioManager::SetupJumboFlySoundSergeanur
2021-06-24Use bool8 in audio codeSergeanur
2021-02-03MusicManager fixeserorcun
2021-01-21make building with Codewarrior 7 possiblewithmorten
2021-01-08Use original namesSergeanur
2021-01-05More audio fixSergeanur
2021-01-05Audio fixesSergeanur
2020-12-25cVehicleParams ctorSergeanur
2020-12-25Use intensity in ProcessBoatEngineSergeanur
2020-12-25cAudioManager::ProcessBoatEngine fixesSergeanur
2020-12-25cPedParams fixesSergeanur
2020-12-25Fix cAudioManager::ProcessSpecialSergeanur
2020-12-25Small type use fixesSergeanur
2020-12-07int8 enums fixedwithmorten
2020-12-07uint8 enums fixedwithmorten
2020-11-22More audio fixSergeanur
2020-11-22Audio fixesSergeanur
2020-11-08easy way to safe few petasecondsRoman Masanin
2020-11-08return bad code, becouse no one knows what to do with itRoman Masanin
2020-11-08pointers to referencies tooRoman Masanin
2020-11-08Merge branch 'master' of https://github.com/GTAmodding/re3Roman Masanin