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re3.git
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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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src
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audio
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AudioLogic.cpp
Age
Commit message (
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Author
2021-08-26
Fix acceleration sound on exiting the vehicle
Sergeanur
2021-08-25
Refactor cPedComments
Sergeanur
2021-08-25
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-24
Audio: fix PS2 ifdefs
Sergeanur
2021-08-24
Audio enhancements:
Sergeanur
2021-08-23
Make ped comments update position and volume
Sergeanur
2021-08-21
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-18
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
Fix acceleration sound playing when exiting the vehicle
Sergeanur
2021-08-18
More type fixes in audio
Sergeanur
2021-08-17
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-17
Remove FIX_BUGS that wasn't needed
Sergeanur
2021-08-16
Fix ped comments playing at full volume behind the wall
Sergeanur
2021-08-16
Make UpdateReflections a bit more binary exact + small code changes to sync w...
Sergeanur
2021-08-15
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-12
Sync fixes from miami
Sergeanur
2021-08-12
Put more things under ifdef
Sergeanur
2021-08-12
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-08-11
Fix unset emitting volume for sawmill
Sergeanur
2021-08-11
Fix unset emitting volume for moan sound
Sergeanur
2021-07-26
Audio changes:
Sergeanur
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-27
Revert "Use PS2-y global names on SampMan"
erorcun
2021-06-27
Use PS2-y global names on SampMan
erorcun
2021-06-24
Fix use of enum in ped comment banks switch
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
This means sound should be panned right, not volume
Sergeanur
2021-06-24
Fix cAudioManager::SetupJumboFlySound
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-02-03
MusicManager fixes
erorcun
2021-01-21
make building with Codewarrior 7 possible
withmorten
2021-01-08
Use original names
Sergeanur
2021-01-05
More audio fix
Sergeanur
2021-01-05
Audio fixes
Sergeanur
2020-12-25
cVehicleParams ctor
Sergeanur
2020-12-25
Use intensity in ProcessBoatEngine
Sergeanur
2020-12-25
cAudioManager::ProcessBoatEngine fixes
Sergeanur
2020-12-25
cPedParams fixes
Sergeanur
2020-12-25
Fix cAudioManager::ProcessSpecial
Sergeanur
2020-12-25
Small type use fixes
Sergeanur
2020-12-07
int8 enums fixed
withmorten
2020-12-07
uint8 enums fixed
withmorten
2020-11-22
More audio fix
Sergeanur
2020-11-22
Audio fixes
Sergeanur
2020-11-08
easy way to safe few petaseconds
Roman Masanin
2020-11-08
return bad code, becouse no one knows what to do with it
Roman Masanin
2020-11-08
pointers to referencies too
Roman Masanin
2020-11-08
Merge branch 'master' of https://github.com/GTAmodding/re3
Roman Masanin
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