index
:
re3.git
lcs
master
miami
GTA III and Vice City reverse engineered source code
Rafael Marcalo
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
audio
/
AudioLogic.cpp
Age
Commit message (
Expand
)
Author
2020-11-07
Fix cAudioManager::GetPhrase
Sergeanur
2020-11-01
some "optimizations". same like I did in VC
Roman Masanin
2020-10-18
Merge branch 'master' of github.com:GTAmodding/re3 into master
Filip Gawin
2020-10-18
Add missing breaks in AudioLogic.cpp
Filip Gawin
2020-10-17
ProcessWaterCannon bug and refractoring (#773)
Roman Masanin
2020-09-28
Fix arg types
Sergeanur
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
2020-08-20
changed a sound enum
aap
2020-07-22
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
Sergeanur
2020-07-18
Fix another float
Sergeanur
2020-07-18
Fix some audio floats
Sergeanur
2020-07-16
Audio fixes
Sergeanur
2020-06-30
Audio fixes
Sergeanur
2020-06-29
Update AudioLogic.cpp
Fire_Head
2020-06-08
IsMissionAudioSamplePlaying (from VC)
Sergeanur
2020-06-06
ps2 audio banks
Sergeanur
2020-06-05
ProcessTrainAnnouncements
Sergeanur
2020-06-04
fixes, mostly from miami
eray orçunus
2020-05-27
Restore original logic
Sergeanur
2020-05-26
eSurfaceType
aap
2020-05-25
Even more audio cleanups
Sergeanur
2020-05-25
Ped comments cleanup
Sergeanur
2020-05-25
More audio cleanup and bugfixes
Sergeanur
2020-05-25
Fix names of static variables
Sergeanur
2020-05-25
cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes
Sergeanur
2020-05-24
Clean cAudioManager::ProcessGarages up a bit
Sergeanur
2020-05-23
Even more small audio cleanup
Sergeanur
2020-05-23
More audio cleanup
Sergeanur
2020-05-18
Remove MAX_VOLUME dups
Sergeanur
2020-05-16
More small audio fixes
Sergeanur
2020-05-16
Move sound processors to AudioLogic.cpp, plus small fixes
Sergeanur
[prev]