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path: root/src/audio/AudioLogic.cpp
AgeCommit message (Expand)Author
2020-11-07Fix cAudioManager::GetPhraseSergeanur
2020-11-01some "optimizations". same like I did in VCRoman Masanin
2020-10-18Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin
2020-10-18Add missing breaks in AudioLogic.cppFilip Gawin
2020-10-17ProcessWaterCannon bug and refractoring (#773)Roman Masanin
2020-09-28Fix arg typesSergeanur
2020-09-19Renaming audio enum entries to something more like originalSergeanur
2020-08-20changed a sound enumaap
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur
2020-07-18Fix another floatSergeanur
2020-07-18Fix some audio floatsSergeanur
2020-07-16Audio fixesSergeanur
2020-06-30Audio fixesSergeanur
2020-06-29Update AudioLogic.cppFire_Head
2020-06-08IsMissionAudioSamplePlaying (from VC)Sergeanur
2020-06-06ps2 audio banksSergeanur
2020-06-05ProcessTrainAnnouncementsSergeanur
2020-06-04fixes, mostly from miamieray orçunus
2020-05-27Restore original logicSergeanur
2020-05-26eSurfaceTypeaap
2020-05-25Even more audio cleanupsSergeanur
2020-05-25Ped comments cleanupSergeanur
2020-05-25More audio cleanup and bugfixesSergeanur
2020-05-25Fix names of static variablesSergeanur
2020-05-25cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur
2020-05-24Clean cAudioManager::ProcessGarages up a bitSergeanur
2020-05-23Even more small audio cleanupSergeanur
2020-05-23More audio cleanupSergeanur
2020-05-18Remove MAX_VOLUME dupsSergeanur
2020-05-16More small audio fixesSergeanur
2020-05-16Move sound processors to AudioLogic.cpp, plus small fixesSergeanur