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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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audio
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PolRadio.cpp
Age
Commit message (
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Author
2021-08-29
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-25
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-24
Audio: fix PS2 ifdefs
Sergeanur
2021-08-24
Audio enhancements:
Sergeanur
2021-08-21
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-19
Add AUDIO_REVERB define
Sergeanur
2021-08-19
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
Port audio changes from master
Sergeanur
2021-08-12
Sync audio changes from master
Sergeanur
2021-07-27
PolRadio type fixes
Sergeanur
2021-06-25
High FPS Fixes
Sergeanur
2021-06-24
Small fix
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-05-16
Fixes to sfx names
Sergeanur
2021-02-26
Uhh, right
Sergeanur
2021-02-26
PoliceRadio -> PolRadio (original name)
Sergeanur