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re3.git
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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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src
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audio
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PoliceRadio.cpp
Age
Commit message (
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Author
2021-02-26
PoliceRadio -> PolRadio (original name)
Sergeanur
2021-01-24
make building with Codewarrior 7 possible
withmorten
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
2021-01-22
m_nWantedLevel -> GetWantedLevel()
withmorten
2020-12-25
Small type use fixes
Sergeanur
2020-10-22
Fix argument type
Sergeanur
2020-10-22
Police Radio + fixes
Sergeanur
2020-09-30
Mark audio code which is the same in re3 as done
Filip Gawin
2020-09-21
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
2020-05-26
Very basic compatibility with original sfx.raw/sdt
Sergeanur
2020-05-20
Merge remote-tracking branch 'origin/master' into miami
Sergeanur
2020-05-18
Remove MAX_VOLUME dups
Sergeanur
2020-05-07
VC vehicles just barely working now
aap
2020-05-06
fix memory corruption
Nikolay Korolev
2020-05-06
new zone stuff
aap
2020-05-06
some work on zones
aap
2020-05-05
More use of GetModelIndex
Sergeanur
2020-04-28
Changing prefixes for some audio fields
Sergeanur
2020-04-18
Fix crash in cAudioManager::ServicePoliceRadio
Filip Gawin
2020-04-17
Remove patches
Sergeanur
2020-04-17
rem refs
Fire-Head
2020-04-12
Cleanup audio code
Filip Gawin
2020-04-09
normalized line endings to LF
aap
2020-04-07
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
2020-03-22
Remove all constexpr
Filip Gawin
2020-03-22
Fixes for review
Filip Gawin
2020-03-22
Implement ProcessGarages + small cleanup
Filip Gawin
2020-02-02
Audio, use of enums and true/false
Sergeanur
2020-01-25
audio stuff
Sergeanur