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path: root/src/audio/PoliceRadio.cpp
AgeCommit message (Expand)Author
2021-02-26PoliceRadio -> PolRadio (original name)Sergeanur
2021-01-24make building with Codewarrior 7 possiblewithmorten
2021-01-23Includes overhaul, fix some compiler warningserorcun
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten
2020-12-25Small type use fixesSergeanur
2020-10-22Fix argument typeSergeanur
2020-10-22Police Radio + fixesSergeanur
2020-09-30Mark audio code which is the same in re3 as doneFilip Gawin
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin
2020-05-26Very basic compatibility with original sfx.raw/sdtSergeanur
2020-05-20Merge remote-tracking branch 'origin/master' into miamiSergeanur
2020-05-18Remove MAX_VOLUME dupsSergeanur
2020-05-07VC vehicles just barely working nowaap
2020-05-06fix memory corruptionNikolay Korolev
2020-05-06new zone stuffaap
2020-05-06some work on zonesaap
2020-05-05More use of GetModelIndexSergeanur
2020-04-28Changing prefixes for some audio fieldsSergeanur
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin
2020-04-17Remove patchesSergeanur
2020-04-17rem refsFire-Head
2020-04-12Cleanup audio codeFilip Gawin
2020-04-09normalized line endings to LFaap
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin
2020-03-22Remove all constexprFilip Gawin
2020-03-22Fixes for reviewFilip Gawin
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin
2020-02-02Audio, use of enums and true/falseSergeanur
2020-01-25audio stuffSergeanur